“Animalada” is the first Katakrak work. It's a travelling collection of 25 autonomous and big-sized games. Each of them is the optimum result of working with second-hand objects or materials, in order to transform them in original games with a particular aesthetic: the animal world.
The games consist of reaching a curious and possible aim through the combination of properties and movements of the found objects and the human psycho motive skills. Games are complemented with a certain strategy. The level of difficulty depends on the game and, therefore, the installation is attractive for a wide range of ages.
At the same time, you discover an animal as every mechanic of the game coincides with the aesthetic or dynamic of such animal. Therefore, in this peculiar Noah's ark we find, for example, bicycles converted into a grasshopper that goes bowling, a fish-shaped washing-machine drum that eats ball bearings, a penguin made out of pots that plays with a ball, or a mudguards flamingo that insists on reanimating a faded flower. The creators explain special stories and the dynamic of the animal games to a public who, spontaneously, become the protagonist of theperformance. It emerges, then, a free and open recreational space and a friendly complicity among the participants